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Storyboards: Motion in Art, Third Edition, by Mark A. Simon
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Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication.
Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to :
* Develop and Improve your boards
* Work with directors
* Develop your resume and your portfolio
* Market your talent
* Create and improve a storyboard using computers
Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.
- Sales Rank: #202940 in Books
- Published on: 2006-10-13
- Original language: English
- Number of items: 1
- Dimensions: 10.94" h x .96" w x 8.48" l, 3.19 pounds
- Binding: Paperback
- 448 pages
Review
"With more than 20 years of experience in storyboarding, production designing, producing, directing, animating, a defintive book, and multiple lectures, Mark is widely regarded as one of the nation's leading storyboard artists and scholars." - Bauhaus Software
"Simon aims to help artists develop and improve their skills, collaborate with directors, build their resumes and portfolios and market their work. Let's not forget Simon's efforts to inform artists of the latest industry knowledge, and help them create and improve their storyboards with computers." - Bauhaus Software
The new edition of Mark Simon's Storyboards, Motion in Art is a pretty comprehensive book. Not just about animation storyboarding, it also covers live action, gaming, theme-Park boards, laser show boards and advertising storyboards, he has written 64 chapters, appendices, a preface, an intro and actually starts the book with two pages of acknowledgements that include not only names and addresses, but websites and emails too. This author does his research! This entire book is just as compreshensive and reads somewhat like a textbook with a sense of humor. Exercises are grouped at the end of the book rather than with each chapter. Everything is illustrated very well, in both B&W and color. At the end are some wonderful interviews.- Libby Reed, Animation World Magazine, April 2007
From the Publisher
Using exercises, interviews, real-life examples from the entertainment industry, and many sample drawings, this book teaches you how to: - Develop and improve your boards - Work with directors - Develop your resume and portfolio - Use computers to create adn improve a storyboard A multi-artist storyboard experiment shows how different artists interpret the same scene, allowing readers to compare the different visions each artist can bring to a production. Storyboard samples show rare glimpses into the hidden production of some favorite films and tv shows.
About the Author
Mark Simon founded and owns A&S Animation, Inc., an award-winning cel animation house in Florida and Animatics & Storyboards, Inc., the largest storyboard house in the southern United States, which has provided work on over 1,200 productions. Mark's accomplishments range from being the owner of an award-winning advertising firm, to a syndicated cartoonist, production designer of film, TV, and animations and writing entertainment industry books and lecturing. Having won over 30 animation awards for his efforts, Mark has directed TIMMY'S LESSONS IN NATURE, MY WIFE IS PREGNANT, A MESSAGE FROM GOD, and SUBURBAN CINDERELLA, numerous commercials, training videos and television series special effects. Mark also teaches at the DAVE School (Digital Animation and Visual Effects) located at Universal Studios Orlando. A&S Animation develops and produces animation for commercials, TV, training videos and the web. The A&S team has produced award-winning shorts and commercials, shows for Nickelodeon and Cartoon Network, and designed sets and special effects on live-action feature films. Prior to its release, A&S has participated in the development of DigiCel Flipbook Pro, the fastest growing digital ink & paint software in the industry. Mark's animation and storyboarding articles have appeared in various industry magazines and he's the author of STORYBOARDS: MOTION IN ART, 2nd Edition, published by Focal Press. Visit the authors website at www.FunnyToons.tv
Most helpful customer reviews
0 of 0 people found the following review helpful.
Nice Book, Great Examples!
By Cody Meador
Great book for the newcomer to Storyboarding. Mark Simon is a clear representative of his craft and has good knowledge about the field with great examples from life that he and others have come across within this field. Thanks-- Mark S.!
7 of 8 people found the following review helpful.
A wonderful recource!
By the_big_cuban
I was impressed by the amount of information they were able to cram into this book. I don't think that there was one aspect of storyboarding that was left out. It covers the techniques, tools, and methods artistically as well as how to approach it from a business stand point. This book has an overwhelming amount of examples(most of which are full color) of storyboard panels, useable forms, and reference. The recource section is invaluable to anyone in the field. It covers literally every aspect that I had a question about. I highly recommend this book!
5 of 6 people found the following review helpful.
Good explanation of the bigger picture
By dan antkowiak
This book addresses several subjects that are all relevant to individuals who want to make a living from, or involving, storyboards. It is fully illustrated by a variety of artists, a feature that is important for up-and-coming artists to have exposure to. There are many diverse styles of illustration out there, but successful storyboard artists all share an awareness of certain principles of filmmaking, that this book also covers. By virtue of its many explanations and illustrations, it presents a broad and clear description of the business of storyboarding. People who want to pursue this field need to know that being able to draw is not the exclusive interest of a production artist, but also cinematic conventions and marketing of their product. I recommend this book to my students who express interest in the field, and for further exploration of specific concentrations I suggest "Directing: Shot by Shot" by Katz, and "How to Draw Comics the Marvel Way" by Stan Lee.
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