Selasa, 14 Agustus 2012

[X504.Ebook] Download PDF Master the Art of Unreal Engine 4: Creating a 3D Point and Click Adventure (Part #1) (Volume 1), by Ryan Shah, Paul "LordOfNightmares" Ali

Download PDF Master the Art of Unreal Engine 4: Creating a 3D Point and Click Adventure (Part #1) (Volume 1), by Ryan Shah, Paul "LordOfNightmares" Ali

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Master the Art of Unreal Engine 4: Creating a 3D Point and Click Adventure (Part #1) (Volume 1), by Ryan Shah, Paul

Master the Art of Unreal Engine 4: Creating a 3D Point and Click Adventure (Part #1) (Volume 1), by Ryan Shah, Paul "LordOfNightmares" Ali



Master the Art of Unreal Engine 4: Creating a 3D Point and Click Adventure (Part #1) (Volume 1), by Ryan Shah, Paul

Download PDF Master the Art of Unreal Engine 4: Creating a 3D Point and Click Adventure (Part #1) (Volume 1), by Ryan Shah, Paul "LordOfNightmares" Ali

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Master the Art of Unreal Engine 4: Creating a 3D Point and Click Adventure (Part #1) (Volume 1), by Ryan Shah, Paul

Have you ever played a video-game and wished you could make your own? Well, with the power of Unreal Engine 4 and this book... Now your dreams can now be reality! This book has been designed and crafted by independent developer Ryan Shah (of Kitatus Studios), who boasts over 10 years of experience working with video-game development tools as well as 2D/3D art applications. Ryan Shah will guide you through your adventures with Unreal Engine 4, Teaching you all the important information in an enjoyable, relaxed and entertaining style, which will help make sure you have the greatest possible adventure learning to create the video-game of your dreams. If you enjoyed 3D point and click adventure titles (Such as Telltale's The Walking Dead, Back to the Future, Sam and Max .etc) then this book is for you! In this title, we don't only cover how to create your own 3D point and click adventure project, but we also cover all the important pieces of Unreal Engine 4 that you'll need to make sure your projects rise above all others and become amazing titles that your fans will adore for years to come!

  • Sales Rank: #2225877 in Books
  • Published on: 2015-02-10
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.00" h x .66" w x 8.50" l, 1.50 pounds
  • Binding: Paperback
  • 290 pages

About the Author
Ryan Shah is Project Lead / Lead Developer at Kitatus Studios. Boasting over 10 years of experience creating video-games, Ryan has worked on an assortment of different programs to create video-game experiences. Before Kitatus Studios, Ryan was a freelance writer, who self-published works of fiction. Using his experience as a writer, Ryan turned to video-games, a life-long passion to bring the worlds of his ideas to life. He can be found online at http://kitatusstudios.co.uk and can be contacted at contact@kitatusstudios.co.uk

Most helpful customer reviews

4 of 4 people found the following review helpful.
Confusing too soon
By Average Joe
Certainly this man knows what HE is doing but shortly into the book he begins to feel I should know what all he has explained thus far. NOT exactly.
The book is written for 4.6 and I have 4.7, there are some subtle differences that I was able to figure out and this is my FIRST time ever at anything like this.... period! College classes in Auto-Cad and electronic components have actually helped here and unless you know these examples that statement will make no sense at all. As in college, some Professors can teach and others just 'talk at you'. His explanations of certain things are hard to grasp if at all.
Anyway, for the money, I am on my own 3 days into the book trying to get a handle on where he lost me in the "blueprints of the camera system". Until I get this figured out I am on my own in one very massive and powerful program.

If you have experience in this you may be fine but I am going to hope for a more comprehensive book to appear soon.

1 of 1 people found the following review helpful.
Avoid, support materials no longer available
By mypenname
Worthless. These books reference educational material that is no longer available for download. Save you money. I bought 2 of these books and got goosed. Avoid

0 of 0 people found the following review helpful.
He also needs to avoid annoying boastful and self-glorifying comments that irritate the reader and ...
By Samuel Cubero
Poorly organized, difficult to follow in many places and the author often does not explain the reason or purpose of a section before going I to the details and procedures. Not a book worth buying. He also needs to avoid annoying boastful and self-glorifying comments that irritate the reader and waste a lot of time! Layout and presentation is also amateurish and unprofessional... You will probably get frustrated trying to follow what he is trying to explain...

See all 5 customer reviews...

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Master the Art of Unreal Engine 4: Creating a 3D Point and Click Adventure (Part #1) (Volume 1), by Ryan Shah, Paul "LordOfNightmares" Ali PDF
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